– Fixed crash caused by reloading the autosave created every time Arthur crosses from Barrow Holm to Eel Pie Hold when Arthur progressed a good distance from the bridge – Fixed crash caused by save/loading in Apple Holm station before point of no return – Fixed frequent crash when reloading a saved game in the parade district a few seconds after loading is over – Arthur – Fixed game occasionally crashing when loading screen occurs after reaching the Parade District and going back to the Garden District
– Fast Traveling to a hatch farther than 200m after interacting with the package no longer crashes the game – Crashes fixed for a wide range of issues – Fixed rare cases where players reported seeing duplicate assets (Doors, and even cinematic characters) – The VO line ‘Arthur Hastings! I thought you’d turned into a– oh, never mind, here you are!’ no longer occurs when playing as Sally or Ollie – fixed black screen transitions on weather changes when traveling through the world – NPCs no longer teleport/attach directly to you during combat – Performance Improvements: Memory leaks fixed meaning that the game should crash much less frequently on console – Performance Improvements: CPU/hard drive optimizations implemented, meaning that there will be improved framerate and fewer textures and objects showing up at the wrong level of detail Hold on to your butts, people! it’s going to be a long list.
#LATEST WE HAPPY FEW UPDATE PATCH#
The latest patch notes come with a laundry list of bug fixes and performance enhancements. These issues did clear up the longer it was in-game, but there’s no denying that it still takes some time to resolve some issues in the current version of the game. We did, however, encounter a whole new host of audio and performance issues. The level of detail went up a bit and starting quests no longer feels like a messy affair. Returning to the game, there seems to be some minor improvements. But it seems, most of these issues have been and are being addressed as we speak. The many encounters of bugs and glitches were enough to make us feel like downers at times. When we first visited Wellington Wells in our initial review of We Happy Few, things did not go as smoothly as we had hoped.